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Showing posts with the label Great Escape Games

The Shootout at El Ande County - A What a Cowboy AAR

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In El Ande county The Watchmen* and the Chartwell Boys* have always been rivals.  However, since DM Faultt of the 'Boys took a shine to Carl Walker's girl Kimmie at The Corkin Cheese saloon, things have taken a turn for the worse.  At the abandoned homestead of the Hodges family, the two rival gangs decide to shoot it out. Turn One Starting positions Tony LeGrand (Shootist) is first to activate and his Action Dice are 1, 2, 3, 3, 4, 5.  The 1 allows him to moves which he does five inches .  At the moment though he can't utilise his other dice so his activation ends. DM Faultt the Gunslinger leader of the Chartwell Boys, is next rolling Action Dice of 1, 1, 2, 3, 3, 4.  He uses a 1 dice to move 4 inches and the other 1 dice to move a further two inches. This takes him into a good position hunkered down behind a wagon.  At this early stage his other dice can't be used. It's Boy Freeman's turn to activate.  The Shootist rolls an impressive 1, 5, 5, 6, 6, ...

Old West Gunfighters

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After finishing off the last of the Sikh-Wars figures I realised I had very little left to paint apart from 12 Perry Miniatures plastic ACW and a sprue of five Great Escape Games Gunfighters. I'd got these to combine with a pack of NorthStar Cultists to make these sinister critters (more here ).  There's 5 bodies and 5 pairs of legs on the sprue and a plethora of arms and heads.  I think they'd be enough to make 10 different enough figures, which is what I believe you get in a full pack.  I only use 28mm for skirmish games now, so I'm interested in making them as different as possible hence why I  tend to only buy the odd sprue.  When I made the cultists I complained that the hands on these Great Escape figures were massive.  There's still a few like that but it seems they were more the ones with the older, larger Colt pistols.  The ones with the Peacemakers look much better.   They painted up really nicely.  There's lots of details...