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Gringo 40's 28mm Native Americans

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I picked up ten of the excellent Native Americans from Gringo 40's at Salute in April, five Apache and five Comanche.  I started my Old West collection 20 years or so ago and I add to it when I see something special, which these are.   I'd looked at these last year when the range was just starting out.  It's now grown and being actively added to which is great news.  Gringos do a lot of really interesting figures, full of character and a bit different, so right up my street.   I started with the four Apache warriors.  They're sturdy figures.  I haven't painted many metal 28mm in recent years and what always strikes me is how satisfying they feel in the hand.  They're all slightly different sizes, which is lifelike and gives each figure a real individuality.   The last time I painted this much flesh was when I painted Celtos Gaels in the early 2000s.  I didn't enjoy it then and unfortunately when I painted this first batch ...

Verrotwood 6 - The Pools of Sorrow

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Introduction The air is dank and visibility is poor in the constant mist. The ground roils underfoot and strange whispers fill the air.  A place once full of light is now home to darkness.  The cultists move forwards searching for the Pools of Sorrow. The Pools of Sorrow are an area in the Verrotwood which before the fall were once places of healing.  However, whilst healing is no longer available, if one has courage enough there is Favor and Power to be gained. This is a self penned encounter.  The cultists must decide whether to risk gazing into a Pool of Sorrow.  If doing so they must roll a D10.  For one of the lesser pools: a roll of 1-5 means they'll suffer 2 Damage (DAM); a roll of 6-10 sees them gain 10 Favor (FAV).  For a greater pool: a roll of 1-5 will automatically spawn a Ghost (as per the Verrotwood rules); 6-10 sees them gain 25 FAV.  It takes one action to gaze and the cultist must be in contact with a pool.  Round 1 Round 1 s...

June 2025 hobby update

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Halfway through the year already, bloody hell has someone sped up time and not told me?  The hot weather this month means my painting time has been limited to early and late in the day. "Why's that?" I hear you ask.  Well my painting desk is in a South facing bedroom and it's hot as Beelezebub's balls in there, with paint drying instantly on the palette.  However, I have managed to progress on a few fronts.   The blog passed 100,000 views in June and shot up to over 103,000 by the end of the month.  I'm not sure if this is all genuine traffic (who knows how these things work), but my sincere thanks to everyone that's visited, and especially those that take the time to comment, either on the blog, TMP or Facebook.  It is very much appreciated and inspires me to keep waffling on.  The blog is just my hobby diary and as there's not any of the most popular subjects (American Civil War, Napoleonics, Warhammer 40K or NWE Second World War) I'm amazed tha...

Bandenbekampfung - Battlegroup Bagration AAR

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Introduction Belarus early June 1944.  As the Red Army prepares to launch Operation Bagration, partisan activity increases.  In retaliation the Germans launch a series of anti-partisan operations.  As part of a much wider action, a German Police unit moves into some woodland to check on an old logging camp which is suspected of being used to store partisan supplies.  At the same time a reinforced partisan force are there to secure their supplies for future operations.  Who will be the victors in this no-quarter given battle? This game of Battlegroup uses forces chosen from the Partisan Battlegroup and German Security Battlegroup from the Bagration supplement.   German Security Division Battlegroup:  One Police platoon of: Command team ( 5 men); three  squads each consisting of one rifle team (each 5 men) and one LMG team (each 3 men, upgraded to MG34s); one Alarm squad (SS) of 1 rifle team (5men) and I MG34 LMG team (3 men); one Fe...