Bolt Action - Burma '44 in 15mm
After making all that jungle terrain I was itching to use it. In true style rather than play a French Indo-China game which had been the original driver for making it, I gave my 15mm Burma WW2 figures a run out. The figures are all Battlefront with a few Eureka Japanese which I added earlier this year. The M3 Lee is also Battlefront, which along with the Vickers MG team had originally been painted for the Western Desert, but got a jungle paint job in spring I also got a chance to use the Japanese and British dice I'd made.
All set up to play |
I settled at 800 points per side or thereabouts. I used the Meeting Engagement scenario from the rule book which was six turns and as I didn't roll a six at the end it didn't go to the extra turn.
End of turn one every order die drawn |
Bolt Action works well enough for solo play. I'm still learning all the nuances and adding notes to my quick reference sheet. Most importantly I enjoy playing it.
The IJA wait in ambush |
To simplify things I applied a blanket -1 to hit due to the terrain. And I wasn't too stringent about line of sight. Once a squad/team had fired I took it they'd given their position away and were fair game to be fired on.
I won't include a turn by turn account but here's the highlights:
- The Sikhs drew first blood and within a couple of turns had caused enough casualties to destroy a Japanese squad, but that squad was then taken in the flank and destroyed.
IJA outflank a Sikh squad |
- A Japanese sniper took a steady toll on the veteran Sikh squad and managed to pin them down meaning they were far less effective than hoped.
- The Sikh M3 Lee tank (although failing miserably to hit anything with the main guns) did manage to machine gun the Japanese suicide anti-tank man before they got clobbered.
Sikh armour and supporting infantry |
- And most tellingly the Japanese HQ unit was destroyed. This was the deciding factor when totting up victory points. The plucky Sikhs had triumphed.
A few thoughts.
- Japanese squads being 13 man strong take a lot of punishment before needing to take a morale check. With the knee mortar, an LMG and a lot of rifles they're quite tasty in a scrap.
- I didn't get the Sikh MMG into play at all. Likewise I had another Japanese sniper that was poorly positioned and didn't get off a shot.
- I rolled really badly when firing the mortars and tank guns so these were largely inconsequential. With better dice they would have made a big difference.
- I need to get a few more games of Bolt Action under my belt to really get to grips with the rules. I have a load of WW2 figures that need a run out so that's not a problem at all.
- I'm very pleased with my jungle terrain although I still wonder if I need a bit more? I should have got my large trees out the loft, as the few that I laid out did make it look better rather than just using palm trees.
Later stages of the game |
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