Verrotwood Game 10 - Leave None Alive
Introduction Winter has at last released the Verrotwood from its grip. As the snow disappears the cultists venture out in their quest for Favor and Power. This time there's no additional quest to undertake. Each cult is determined to become dominant, they'll be no quarter in Leave None Alive. Set up This game is based on the Bloodbath encounter from Verrotwood: The Old West. The only changes are in using suitable forest rather than Old West themed terrain. The game is played on a small board 24x28 inches over four rounds. The board features a piece of centrally placed Cursed Terrain and a Madman lurks to attack the Cultists. A Victory Point (VP) is awarded for each enemy cultist or the Madman taken Out of Action. The cult accumulating the most VPs at the end of the fourth round wins 100 Favor and 1 Point of Power. The losers gain 50 Favor. Starting positions. Round 1 SerpensNadrew and SerpensEnirethec of The Uncoiling Run forwards ke...