Verrotwood AAR - Place of Power
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Introduction The ancient stones send out their arcane emanations. The cultists of the Wisentii and The Uncoiling of Beiysss converge on the Place of Power to battle for Favor in the name of their dark gods. The Uncoiling of Beiysss Wisentii Set up The Place of Power is the second game of the Awakening Campaign from the rulebook. (The AAR for the first game, the Relic Hunt is here ). Pre-game I rolled for additional terrain and generated a piece of Wicked terrain. The creature roll generated a Madman who I deployed in the centre of the table. Starting position with Wisentii deployed at the bottom Round 1 The Horns is the first cultist token drawn and she uses her two actions to Run towards the nearest Stone of Power. SerpensNadrew acivates next and his actions mirror the Horns as he Runs towards the nearest Stone. The Heart of the Wisentii is next to move but her Run action is stopped by some difficult terrain so she doesn't get far. SerpensEnirethec of The Uncoiling has