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Showing posts with the label Verrotwood

May 2026 hobby update

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May was a relatively productive month on the hobby front until the final week.  We had some really hot weather over the Whitsun Bank Holiday which put paid to any painting as my hobby table is in a South facing room.  As well as being unpleasantly hot the paint dries instantaneously!  I like the Summer for the extra light, but you can keep the stupid heat we now get thank you!  Prior to that point I'd worked on several different projects which helps to keep motivated and keeps them all ticking along.   Completed I got a few more disparate bits completed and off the table: The first item finished was the Airfix 1/72nd Bristol Blenheim.  Yes finally.  I started this back in October 2025 doing a bit each month.  At the end of last month I focused any hobby time I had to get it finished, which I did over the May Bank Holiday weekend.  It’s come out ok, but it’s very much a wargamers' model and I don't think any self respecting aero modeller ...

Verrotwood Game 11 - Slaughter them as they sleep

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Introduction Desperate to gain some lost ground on Wisentii, the cultists of The Uncoiling of Beiysss have been granted a miraculous opportunity.  Their dark deity, the Great Serpent Beiysss has guided them to their hated foes' camp.  As dawn breaks in the Verrotwood, the cultists of The Uncoiling creep closer to the slumbering Wisentii as they aim to slaughter them as they sleep. Set up This game is based on the Ambush  encounter from Verrotwood: The Old West.  The only changes are using forest rather than Old West themed terrain.  The game is played on a small board 24x24 inches over four rounds.  There are no additional creatures, but for an extra twist when the cultists are within 3 inches of any of the conifers on the board, a roll of 6-10 will designate this as a piece of Vicious Terrain as detailed on page 35 of the Verrotwood rulebook. One Victory Point (VP) is awarded for each enemy cultist taken Out of Action.  Any Wisentii that manage to exi...

Verrotwood Game 10 - Leave None Alive

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Introduction Winter has at last released the Verrotwood from its grip.  As the snow disappears the cultists venture out in their quest for Favor and Power.  This time there's no additional quest to undertake.  Each cult is determined to become dominant, they'll be no quarter in Leave None Alive. Set up This game is based on the Bloodbath encounter from Verrotwood: The Old West.  The only changes are in using suitable forest rather than Old West themed terrain.  The game is played on a small board 24x28 inches over four  rounds.  The board features a piece of centrally placed Cursed Terrain and a Madman lurks to attack the Cultists. A Victory Point (VP) is awarded for each enemy cultist or the Madman taken Out of Action.  The cult accumulating the most VPs at the end of the fourth round wins 100 Favor and 1 Point of Power.  The losers gain 50 Favor. Starting positions. Round 1 SerpensNadrew and SerpensEnirethec of The Uncoiling Run forwards ke...