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Showing posts with the label The Uncoiling of Beiysss

Verrotwood Game 11 - Slaughter them as they sleep

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Introduction Desperate to gain some lost ground on Wisentii, the cultists of The Uncoiling of Beiysss have been granted a miraculous opportunity.  Their dark deity, the Great Serpent Beiysss has guided them to their hated foes' camp.  As dawn breaks in the Verrotwood, the cultists of The Uncoiling creep closer to the slumbering Wisentii as they aim to slaughter them as they sleep. Set up This game is based on the Ambush  encounter from Verrotwood: The Old West.  The only changes are using forest rather than Old West themed terrain.  The game is played on a small board 24x24 inches over four rounds.  There are no additional creatures, but for an extra twist when the cultists are within 3 inches of any of the conifers on the board, a roll of 6-10 will designate this as a piece of Vicious Terrain as detailed on page 35 of the Verrotwood rulebook. One Victory Point (VP) is awarded for each enemy cultist taken Out of Action.  Any Wisentii that manage to exi...

Verrotwood Game 10 - Leave None Alive

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Introduction Winter has at last released the Verrotwood from its grip.  As the snow disappears the cultists venture out in their quest for Favor and Power.  This time there's no additional quest to undertake.  Each cult is determined to become dominant, they'll be no quarter in Leave None Alive. Set up This game is based on the Bloodbath encounter from Verrotwood: The Old West.  The only changes are in using suitable forest rather than Old West themed terrain.  The game is played on a small board 24x28 inches over four  rounds.  The board features a piece of centrally placed Cursed Terrain and a Madman lurks to attack the Cultists. A Victory Point (VP) is awarded for each enemy cultist or the Madman taken Out of Action.  The cult accumulating the most VPs at the end of the fourth round wins 100 Favor and 1 Point of Power.  The losers gain 50 Favor. Starting positions. Round 1 SerpensNadrew and SerpensEnirethec of The Uncoiling Run forwards ke...

Verrotwood Game 9 - How Winter kills

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Introduction A savage winter has descended upon the Verrotwood. Beast, man and things less easily categorised, struggle over the scraps in a desperate battle for survival.  When a flock of carrion birds is seen circling in the sky, the cultists of Wisentii and The Uncoiling of Beiysss set out to see if any sustenance can be gleaned from the forest.  The last stragglers from a herd of wild cattle have become stuck in deep snow and scavenger birds have spotted them.  This has alerted not only the cultists: a pack of desperate wolves (Forest Beasts) and a bear (Greater Forest Beast) have also descended on the clearing.  The cultists will have to fight hard to take any prizes. Set up This game is played on a small board over four rounds.  The four stranded cattle are placed in the centre of  the board.  The cultists activate from opposite edges.  The wolves and the bear are placed on the side edges facing each other.  The wolves activate as a pac...