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Showing posts from August, 2026

Lion Rampant AAR - late Romans vs Germanics

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Introduction Rome is in turmoil.  Barbarians threaten every border and the battered legions are called home.  In Germania, Folliculus Pilosus gathers his forces and rushes to heed the call.  As they march, a German force under Lowenbrau the Frothy lies in wait.  Will Folliculus manage to lead his troops to safety? The Romans must reach the opposite table edge, or defeat the Germanics en route to open the way for their escape.  The Germanic objective is simple: destroy as much of the Roman force as possible. Roman Forces Leader = Folliculus Pilosus @ 2 pts with Commanding Skill ;2 units of Heavy Infantry with Javelins (Darts) @ 5 pts each; 1 unit of Archers and Slingers @ 4 pts.  TOTAL 16 pts Germanic Forces Leader = Lowenbrau the Frothy @ 2 pts with Aggressive and Impulsive Skills ;1 unit of Veteran Heavy Infantry @ 6 pts; 2 units of Light Infantry @ 3 pts each; ; 1 unit of Skirmishers @ 2 pts.  TOTAL 16 pts Note that I'm using 2/3rd siz...

Verrotwood index

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Here's all the links for posts with cult information and AARs for the Verrotwood Awakening Campaign I've been playing for the last few years. Wisentii cult The Uncoiling of Beiysss cult AAR#1 - The Relic Hunt AAR#2 - Place of Power AAR#3 - The Riddles AAR# 4 - The Haunted Village AAR#5 - The Hare of Yester AAR#6 - The Pools of Sorrow AAR#7 - A return to the Place of Power AAR#8 - The 'Shroom Brothers AAR#9 - How Winter Kills AAR#10 - Leave None Alive AAR#11 - Slaughter them as they sleep AAR#12 - - The Reapers' Scythes  

Verrotwood game 12 - The Reapers' Scythes

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Introduction "It is spoken that during the Conjunction at the place where the trees thin, beyond a veil of mist, there lies a majestic golden field, where brave fools can harvest Favor as easily as if it were oats or barley.  But beware The Reapers' Scythes." The Cultists of The Uncoiling of Beiysss and Wisentii, have left the Verrotwood and found the Field of Favor.  Paused at the edge of the field they begin the harvest. Set up The game is played on a small board 36x24 inches over four rounds.  Uniquely for a game of  Verrotwood, the only forest terrain is placed at the edge of the board.  All the action will take place in the open field.  A Cultist can go Prone to gain cover, but there is no other cover.   Four Reapers guard the field and begin the game stationed at the four cardinal points.  These are Greater Reanimated, as per the main Verrotwood rules.  However, they move at 6 rather than 4 inches.  Additionally their scythes ...