Verrotwood AAR - The Relic Hunt
Introduction
The Verrotwood beckons and the faithful answer. Drawn to an area of the forest the Wisentii and The Uncoiling of Beiysss confront each other for the favour of their dark deities.
Set up
This is a game using the Relic Hunt scenario from the rulebook. The six red markers on the mat represent a Relic token, with the purpose of the game to collect as many as possible, while preventing the other cult from doing the same. Pre-game I rolled for additional terrain and generated a piece of Cursed terrain. The creature roll generated a Greater Reanimated.
Wisentii deployed at the top |
Round 1
The first three tokens pulled from the bag
are all for the Wisentii. The Heart,
Horns and Hooves all use their two actions to Run in search of the Relics.
SerpensMinajnem is the first of The Uncoiling
to activates and he also Runs forwards. SerpensNadrew uses 1 action to Move
forward. SerpensEnirethec runs to
support Minajnem.
Activation now switches to the Wisentii and
the Breath Runs moving up alongside the Hooves.
The Greater Reanimated now activates and
shambles toward the nearest cultist which is the Hooves of the Wisentii.
The final model to activate is SerpensLeachim who moves up to support Nadrew.
Round 2
Starting positions Round 2 |
The Breath of the Wisentii activates first
and uses one action to move to the side of the Hooves and then one action to
make a Ranged Attack on the Greater Reanimated.
His Dex roll is less that of the undead so he misses.
SerpensLeachim activates and Runs to a Relic
token. He’s now used all his actions though and will have to stay there for the next turn to gather it.
SerpensNadrew does the same to another Relic
token.
The Hooves is next and with his path barred
he has no choice but to make a Melee Attack on the Greater Reanimated. He succeeds with one of his two dice being
better than the undead’s one DEX dice, but it’s a non Critical hit and all he succeeds
in doing is bashing the undead to the ground.
SerpensMinajnem uses one action to Move and
then one action to collect a Relic token, which is now removed from the board. First success for The Uncoiling.
The Horns of Wisentii moves towards a token
but can’t quite reach it due to difficult terrain. Her activation ends.
The Greater Reanimated is next and uses its
activation to stand after being knocked down.
The Heart Runs towards Nadrew to prevent him
from collecting the token next round.
Using both of her actions to Run means that although she is in contact with him
she can’t make a Melee attack.
Last token out the bag is SerpensEnirethec, who
seeing the Horns close in on a token, runs towards it but can’t quite reach it.
Round 3
Starting positions Round 3 |
The Heart activates and as she is in Melee
range attacks SerpensNadrew with her 2-hand axe. Her STR roll beats the DEF roll of the
Serpens and he takes 8 damage.
Nadrew’s token is drawn next and he Melee
Attacks the Heart. She takes 8 damage and will have to roll for the Poisoned blade next
activation.
The Horns uses one action to Move and then
makes a Melee Attack on SerpensEnirethec.
Her attack fails as the Serpens uses his polearm to sweep the dagger
thrust aside.
SerpensMinajnem Moves for one action and then
uses his other action to collect a Relic token.
SerpensLeachim uses one action to collect the
Relic token he secured last turn and then makes a Range Attack against the
Breath of the Wisentii. It’s just about
in range and his second dice beats the DEF dice of the Wisentii who takes a
crossbow bolt for 8 damage.
SerpensEnirethec attacks the Horns and rolls
a 10 – a Critical hit. That’s 5 damage
she takes.
Last to activate is the Breath. Having just been shot by SerpensLeachim he
looks to return the complement. Sighting
along his bow he fires and hits the Serpens for 5 damage.
Round 4
Starting positions Round 4 |
The Horns attacks SerpensEnirethec and sticks
him with one of her punch daggers for 5 damage.
A third Wisentii token is pulled, and the
Heart spends her actions moving onto and then collecting a Relic token.
And to complete the set the fourth and final
Wisentii token is drawn. The Breath
moves forward and then makes a Ranged action to fire his bow at the Uncoiling
Crossbowman. The dice are the same which
is a success and SerpensLeachim falls to a second arrow.
Bowmen duel |
The final action of the game is SerpensMinajnem
who attacks the Horns. The attacks is unsuccessful
and the game ends with the two Cults withdrawing to lick their wounds and count
their successes.
Summary
Adding up the victory points for the game shows that The Uncoiling collected three Relic tokens which gives them three victory points. The Wisentii collected one Relic token, took two enemy cultists and one Creature out of action and they collect four victory points making them the winners. They receive 1 Power and 100 Favor with the Uncoiling receiving 50 Favor.
This was my first game of Verrotwood. It's got really simple mechanics, flows well and provides plenty of scope for narrative play. It shares these features with Space/Sword Weirdos and Donnybrook all of which I'm a great fan of as readers of this blog will know as I keep repeating it!
There's some post-game activity I need to do, where you can choose a cultist and take them on a micro-adventure. You can also spend earned Favor on equipment and stat upgrades. You can also swap out cult members, although I haven't got any spare minis to do this at the moment. I like this RPG element, it keeps things ticking along even if you haven't got time to get the minis out and have a full game.
I very much enjoyed this and will be continuing this campaign between the two rival cults through the summer.
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