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Showing posts from August, 2025

August 2025 hobby update

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And that was August.  Mercifully it wasn't too hot which made getting on with things a bit easier.  I'm still whittling away at all the bits that have been sitting around for too long.  I’m pleased to say I'm getting my hobby mojo back which has been on the wane for a lot of the summer.  It’s good timing as Autumn and Winter are the time for hobbies aren't they.      Completed  Here's the bits I finished off during August: First off I based the 20mm Battlezone Miniatures Second World War German gun crew that'd I'd painted and varnished last month.  I had thought of basing them as a team with a gun, but as I have another gun crew (in summer uniforms) and only one Pak 40 I based them individually for versatility.  It also saves buying another Pak!   These were the only miniatures I finished but I did do a bit more on the terrain front: I made a corner piece for the game of Ravenfeast that I played.  This was a quick and dirty job...

Back to the Boats - a Ravenfeast AAR

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Introduction The Rus of Jarl Magnus have been laying waste Jarl Arne's land, while he himself has been raiding over the whale road.  Such an affront to his honour cannot go unpunished and when he arrives back to find a raiding party still active, he sets out to punish them.  This scenario is based on the Back to the Boats scenario in the Ravenfeast rules.  I have adjusted the points values to give the Rus an extra 50 points, as I felt 200 point difference was too much. Norse  -  Jarl Arne, Huskarls x3, Berserker x1, Hirdmen x6, Bondi Archers x3, Bondi x10, Thralls x2.  25 figures total of 500 points. Rus  -   Jarl Magnus, Huskarls x2, Hirdmen x4, Bondi Archers x2, Bondi x9.  18 figures total of 350 points.  Starting positions Turn One  The Rus win the Movement initiative and they all move their maximum allowance. With the exception of their missile armed warriors (the Thralls and Bondi Archers) the Nors...

Space Weirdos - A Day in the Woods

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Introduction In the woodland outside of Grozniansk, Senior Sergeant Orlov's Federal Special Forces team are on a mission to ascertain what has happened to Commander Sukofz.  The Commander was travelling back to the city through the woods when contact with his BTR-80 was lost.  The woods have long been the domain for the outlaw gang the Druzhina.  Are they responsible? Orlov's mission is to locate the BTR and search it for signs of Commander Sukofz.  The Druzhina have used the BTR as bait to draw in Federal forces and then attack them.  The Commander has in fact been kidnapped by the gang.  The rest of the crew were killed in the attack or directly after and their bodies removed from the site.  The stats for both forces can be found  here . Round 1 Round 1 starting positions Senior Sergeant Orlov uses his Tactician trait to win the Initiative Phase, and he sends Private Rebrov to search the BTR.  During the rest of the turn the Federals and th...