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Showing posts from October, 2024

More 28mm Victrix Dark Age Warriors

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I've just finished off a few more Victrix plastics.  These are the first that I've done for quite a few month after finishing off the last of the late-Romans and Germanics.  Four are from the Viking set, the figure on the far right is from the Ancient Germans set.    I painted two as generic Dark Age warriors.  I didn't glue the shields to these two, as with the appropriate shield they'll do as well as spearmen from the 4th to 9th Century.  I have some spare Gothic/Germanic shields which I can swap the Norse shields out with when they join my 4th Century Germanic force.   I didn't do anything clever with mixing the parts.  I used heads from the Viking set for all of them.  The hands and spears of the two unarmoured spearmen are from the Unarmoured Romans set.  These spears are a bit thicker and more robust than the earlier Viking set which are very fragile.  The knife on the Ancient German body comes from the Dark Age Archers....

Verrotwood AAR 4 - The Haunted Village

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Introduction  News of an abandoned village draws the cultists of The Uncoiling of Beiysss and the Wisentii into the Verrotwood again.  Whispers abound that the place is haunted but they are undeterred and they strike out, forever searching for Favor and Power for their dark deities.  The Uncoiling of Beiysss Wisentii Set up The Haunted Village is an encounter that appears in The Mother & the Damned supplement by Mike Crutchett.  This is the fourth game of my Awakening Campaign.  The AARs for the other three games are here , here and here . The cultists are tasked with searching an abandoned haunted village.  As they search each building they take a test against their Intelligence statistic.  They have a 50% chance of gaining Favor and a 50% chance of the building becoming Haunted Terrain and a ghost being spawned as per the core Verrotwood rules.   Round 1 Starting positions, Wisentii at the bottom As is often the case Round 1 is all abou...

A bit of enchanted cottaging - a Sword Weirdos AAR

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Background Both the Elven band of Dyvima, and the Dwarves of Bigae Elf Woe have been seeking an enchanted cottage.  If they can claim the ancient dwelling they will gain secrets from the old times to help their people.  The Fates have intervened and both groups have converged on the cottage at the same time,  There is only one way to settle the claim and that is by combat.   The forces This is a 75 point game of Sword Weirdos.  The Elves are led by Dyvima, a Fighter/Healer and comprise of another Fighter and two Archers.  Bigae Elf Woe a Commander/Pit Fighter leads a Dwarven Berserker, a Dwarven Fighter and a Human Hunter.  Full rosters can be found here .  Set up This game is a variant of the Objectively Normal Scenario on page 12 of the Sword Weirdos rules.  Rather than have a number of objectives, the aim is to have as many combatants be within 1/2 a stick of the enchanted cottage at the end of the final turn to claim the dwellin...