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Verrotwood Game 11 - Slaughter them as they sleep

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Introduction Desperate to gain some lost ground on Wisentii, the cultists of The Uncoiling of Beiysss have been granted a miraculous opportunity.  Their dark deity, the Great Serpent Beiysss has guided them to their hated foes' camp.  As dawn breaks in the Verrotwood, the cultists of The Uncoiling creep closer to the slumbering Wisentii as they aim to slaughter them as they sleep. Set up This game is based on the Ambush  encounter from Verrotwood: The Old West.  The only changes are using forest rather than Old West themed terrain.  The game is played on a small board 24x24 inches over four rounds.  There are no additional creatures, but for an extra twist when the cultists are within 3 inches of any of the conifers on the board, a roll of 6-10 will designate this as a piece of Vicious Terrain as detailed on page 35 of the Verrotwood rulebook. One Victory Point (VP) is awarded for each enemy cultist taken Out of Action.  Any Wisentii that manage to exi...

April 2026 hobby update

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Well darn it, we're a third of the way through 2026 already.  April has been a bit less stressful month than March real world wise, just steadily working through my stuff. April always means Salute for me and you can read my thoughts on the show here .  The end of April is also where I take stock of my progress in the year to date.  You can see how I've been doing with my projects here and with gaming here . Completed Here's what I completed during the month: 20mm Platoon 20 French Indo-China War Vietnamese.  I completed four pairs of porters, a mule team and the artillery crew this month.  Porters and mules were a vital part of the Vietnamese war effort.  They add something a little different to the table and they've come out rather well.  I based the recoilless rifle and all the crew on small magnetised bases then made a base out of magnetic receptive sheet as I'd done for my Ancient Germans and Imperial Romans.  This gives me the flexibility of...

2026 gaming - first third update

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Here's the first third update of 2026, a summary of my gaming up until the end of April.  The projects update can be found  here . This was the gaming board at the start of the year (detail  here ): And this is the current position as of the end of April: I've played ten games.  I'm very happy with this. I was roughly aiming for an average of two a month so to have played two more over the four months is great. Fantasy  - I played Sword Weirdos using some of my Warmachine and Black Scorpion miniatures.  The AAR is here . Verrotwood  - I played another two games of my Awakening Campaign.  I'm getting into the last throes of this and it'll be interesting to see how it all plays out.  The AARs are here and here . Sci-Fi/ Post-Apoc  - I started the year's gaming with a game of Space Weirdos using the only "true" Sci-Fi figures I own of some biker girls and desert raiders.  You can read the AAR here . Ancients & Medieval  - I pl...

2026 projects - first third update

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Keeping up my tradition April is time for the first update of the year.  The gaming update for the same period is  here .   At the start of the year this is what the projects board looked like (detail  here ): And here's the updated list as of the end of April: As always big ticks are for completed projects, little ticks show how many months I've worked on something for that project.  The only changes since the start of the year are: The 16th C. Revamp has been completed, but I've added some more figures so it's now just 16th Century. I've added a new project - Fall of Granada.  This is a period I've wanted to do forever it seems, well at least 30 years since I travelled round Andalucía.  The starting balance as of January 2026 was : 28mm - 6 figures (all Verrotwood) 20mm - 45 figures, 1 gun, 1 aircraft (all French Indo-China War) 15mm - 7 afvs (all WW2) 6mm - 368 figures (44 Iran-Iraq/1980s, 9 1980s afvs/aircraft; 240 Seven Years War; 84 19t...

Salute 53 - my two penneth

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It's now almost a fortnight since Salute 53, Europe's largest one day wargames show.  It's taken me a little while to unravel my thoughts.  This post isn't a review of Salute (see Storm of Steel and Big Lee's Miniature Adventures YouTube channels for two excellent reviews), it's my personal take. Much has been said and written about the show.  Salute represents where the hobby is at.  And it's dominated by Sci-Fi and Fantasy.  That's just the way it is.  I started out as a historical gamer pre-Warhammer, when Games Workshop just imported and sold other people's games.  Warhammer passed me by as I was into guitars and girls by it's release, so GW games mean next to nothing to me (apart from Warhammer Historical).  However, GW changed the hobby and with so many companies run by ex-GW people it's inevitable the GW "way" dominates the hobby and therefore dominates Salute.  This is very much how it is with the traders.  You can feel the ...

Verrotwood Game 10 - Leave None Alive

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Introduction Winter has at last released the Verrotwood from its grip.  As the snow disappears the cultists venture out in their quest for Favor and Power.  This time there's no additional quest to undertake.  Each cult is determined to become dominant, they'll be no quarter in Leave None Alive. Set up This game is based on the Bloodbath encounter from Verrotwood: The Old West.  The only changes are in using suitable forest rather than Old West themed terrain.  The game is played on a small board 24x28 inches over four  rounds.  The board features a piece of centrally placed Cursed Terrain and a Madman lurks to attack the Cultists. A Victory Point (VP) is awarded for each enemy cultist or the Madman taken Out of Action.  The cult accumulating the most VPs at the end of the fourth round wins 100 Favor and 1 Point of Power.  The losers gain 50 Favor. Starting positions. Round 1 SerpensNadrew and SerpensEnirethec of The Uncoiling Run forwards ke...