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October 2025 hobby update

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October started well, then I picked up a nasty fluey thing that curtailed my hobby activities for a full week.  Work has also been full on so not as much done as I'd hoped, but still a bit of progress.   Completed  Here's what I finished off during the month: I concentrated on the Heroics & Ros 6mm and got another 79 Iraqi and Iranians all based and finished.  I used the 3-2-1 scheme I explained last month ( here ).  The initial Iranian and Iraqi forces are now complete.  I'm quite pleased with that as I managed to do it within six months of buying them.  Just a few aircraft to do now and this phase of this project will be complete. I finally finished off the Italian villa that's been on the table for a while.  I spent too long thinking about how to do the courtyard and in the end used embossed plastic card, which was my original idea!  Cut to size and painted this has worked a treat.  Once this was in place I added more weather...

Verrotwood Game 7 - A return to the Place of Power

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Introduction  Years have passed and the ancient stones of the Place of Power are once again sending out their arcane emanations.  Unable to ignore the call, the cultists of the Wisentii and The Uncoiling of Beiysss are drawn to battle in the shade of the great monoliths.   Set up This game is a revisit to one of the earliest games of Verrotwood that I played ( here ).  Pre-game I rolled for additional terrain and generated a piece of Elevated terrain.  The three standing stones are along the centre of the table.  The creature roll generated a Greater Forest Beast (GFB), which I deployed in the centre of the table.   Round 1 Round 1  starting positions  The first round action is dominated by the cultists manoeuvring to place themselves in a position to take control of the stones.  SerpensLeachim of The Uncoiling and B reath of Wisentii are the only two to achieve this.  The rest of the cultists are either stopped in their t...

September 2025 hobby update

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September has been a busy month both work and family wise.  I also got away for a week at the end of the month.  Therefore, hobby time has been limited, but the main thing is that I’ve enjoyed what I’ve worked on and my summer slump is well behind me.   Completed  Here's what I finished off during September: I made a couple of diseased warriors for a scenario I’m putting together for Verrotwood, using the bodies and heads from Victrix Ancient Germans and other bits from the Frostgrave Cultists and Barbarians sets.  And while I had the plastics box out I made up a Frostgrave Cultist as a reanimated also for Verrotwood.   6 Heroics & Ros 6mm Taliban, 60 1980's Soviet Motor Rifle (Iraqi) infantry and 60 1980's German (Iranian) infantry.   After spending far too much of my limited brain power agonising over how best to base my 6mm Moderns, I hit on a scheme with enough flexibility to work for most rules.  I have a great big box full...

The Shootout at El Ande County - A What a Cowboy AAR

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In El Ande county The Watchmen* and the Chartwell Boys* have always been rivals.  However, since DM Faultt of the 'Boys took a shine to Carl Walker's girl Kimmie at The Corkin Cheese saloon, things have taken a turn for the worse.  At the abandoned homestead of the Hodges family, the two rival gangs decide to shoot it out. Turn One Starting positions Tony LeGrand (Shootist) is first to activate and his Action Dice are 1, 2, 3, 3, 4, 5.  The 1 allows him to moves which he does five inches .  At the moment though he can't utilise his other dice so his activation ends. DM Faultt the Gunslinger leader of the Chartwell Boys, is next rolling Action Dice of 1, 1, 2, 3, 3, 4.  He uses a 1 dice to move 4 inches and the other 1 dice to move a further two inches. This takes him into a good position hunkered down behind a wagon.  At this early stage his other dice can't be used. It's Boy Freeman's turn to activate.  The Shootist rolls an impressive 1, 5, 5, 6, 6, ...