Posts

Space Weirdos - A Day in the Woods

Image
Introduction In the woodland outside of Grozniansk, Senior Sergeant Orlov's Federal Special Forces team are on a mission to ascertain what has happened to Commander Sukofz.  The Commander was travelling back to the city through the woods when contact with his BTR-80 was lost.  The woods have long been the domain for the outlaw gang the Druzhina.  Are they responsible? Orlov's mission is to locate the BTR and search it for signs of Commander Sukofz.  The Druzhina have used the BTR as bait to draw in Federal forces and then attack them.  The Commander has in fact been kidnapped by the gang.  The rest of the crew were killed in the attack or directly after and their bodies removed from the site.  The stats for both forces can be found  here . Round 1 Round 1 starting positions Senior Sergeant Orlov uses his Tactician trait to win the Initiative Phase, and he sends Private Rebrov to search the BTR.  During the rest of the turn the Federals and th...

July 2025 hobby update

Image
Real life certainly intervened in July.  The day before we were due to go on holiday we were woken with a family emergency and we lost the first few days of our holiday. This was a real shame and cast a bit of a shadow over what would have been a lovely break.  To cap it all I returned from holiday with a stinking cold which wiped me out for a few days.   All month I've been swinging between being quite motivated and having little interest in hobbying. However, in the later days of July, I made myself get on with some of the old shite that's been sitting about.  This has not only cleared up my table but also my mind.  Working on these simple pieces has given me some quick wins, helping to restore my motivation.  As I wrote this up and listed what I've cleared this month (especially bearing what's happened), I'm feeling quite satisfied.   Completed  Prior to all the drama and our holiday, I did manage to complete the few figures that were in p...

Gringo 40's 28mm Native Americans

Image
I picked up ten of the excellent Native Americans from Gringo 40's at Salute in April, five Apache and five Comanche.  I started my Old West collection 20 years or so ago and I add to it when I see something special, which these are.   I'd looked at these last year when the range was just starting out.  It's now grown and being actively added to which is great news.  Gringos do a lot of really interesting figures, full of character and a bit different, so right up my street.   I started with the four Apache warriors.  They're sturdy figures.  I haven't painted many metal 28mm in recent years and what always strikes me is how satisfying they feel in the hand.  They're all slightly different sizes, which is lifelike and gives each figure a real individuality.   The last time I painted this much flesh was when I painted Celtos Gaels in the early 2000s.  I didn't enjoy it then and unfortunately when I painted this first batch ...

Verrotwood 6 - The Pools of Sorrow

Image
Introduction The air is dank and visibility is poor in the constant mist. The ground roils underfoot and strange whispers fill the air.  A place once full of light is now home to darkness.  The cultists move forwards searching for the Pools of Sorrow. The Pools of Sorrow are an area in the Verrotwood which before the fall were once places of healing.  However, whilst healing is no longer available, if one has courage enough there is Favor and Power to be gained. This is a self penned encounter.  The cultists must decide whether to risk gazing into a Pool of Sorrow.  If doing so they must roll a D10.  For one of the lesser pools: a roll of 1-5 means they'll suffer 2 Damage (DAM); a roll of 6-10 sees them gain 10 Favor (FAV).  For a greater pool: a roll of 1-5 will automatically spawn a Ghost (as per the Verrotwood rules); 6-10 sees them gain 25 FAV.  It takes one action to gaze and the cultist must be in contact with a pool.  Round 1 Round 1 s...