Warmaster Revolution - Chaos Dwarfs v Ogre Kingdoms
Introduction After last month's test game, I sat down and read the rules more closely and then gave my Chaos Dwarf and Ogre Kingdoms armies another outing. I used the previous edition of the rules (version 1.2) and army lists (version 1.22) purely as I had these printed. I'm not sure what the differences are in the newer version. All of the rules and army lists can be downloaded for free at https://www.wm-revolution.com/articles/download.html Set up Each army was just under 1000 pts. The lists are here . Starting positions, Chaos Dwarfs at the top Turn 1 The Ogres gain initiative but it doesn’t do them much good as Tyrant MountainGut fails his first Command roll and that ends the turn for the Ogres. Flametache, the Chaos Dwarf general does better and sends his Hobgoblin Wolf Riders off to reconnoitre the battlefield. His next order moves a mixed brigade of Axemen and Blunderbusses forward. And that’s where the dice fail him and the movement ends. No one is in range of